Download Film Need For Speed 2
Licensed to YouTube by WMG (on behalf of Onelove); LatinAutor - SonyATV, Sony ATV Publishing, SOLAR Music Rights Management, CMRRA, LatinAutor, UBEM, and 16 Music Rights Societies Song. Need For Speed 2 Free Download PC Game Setup in single driect link for windows. Need For Speed 2 is an Racing game. Need For Speed II SE PC game 1997 Overview. Need For Speed II is an exciting timeless racing game. It is developed under the banner of EA Seattle for Microsoft Windows. Need for Speed Underground 2 is a Racing game for PC published by Electronic Arts in 2004. This is the second version of undercover series. Need for Speed Underground 2 PC Game 2004 Overview: After the successful releasing of the first version, EA decided to design a new version. Everything is ready to race in the streets again!
OverviewThe Need for Speed 2 is the follow-up to perhaps the best arcade racing game to come along in several years. In order to fully understand this review, you must separate in your mind arcade racers like this one from racing simulations. Racing sims are aiming to provide the most realistic driving experience imaginable. Some - like Papyrus' - are so detailed that you may spend as much time configuring your car as racing. Not so with the Need for Speed games. The main point here is to drive.
The true test of this sequel, then, will be a direct comparison to its predecessor. And trying to improve upon a great game is a daunting task indeed. GameplayThe best thing about the original is its wildness. How exhilarating it is to whip around a corner and smash into an RV head-on, flipping bumper-over-bumper ten times before you come to a rest (then having the option to watch the whole thing on your replay video).
Of course, it's better when your friend passes you first - then you watch him get thrashed and flip over your head as you continue on to win the race. But either way you end up laughing your guts out at the sheer craziness and excitement of the whole experience.Unfortunately, Need for Speed 2 tones down the fun recklessness. It's harder to flip your car in NFS 2, and when you do manage it, you'll maybe flip once or twice and then start over with a fresh set of wheels. Remember in Need for Speed when you crashed head-on and you got a great side view camera shot of your car flipping and flipping off into the sunset? You'll miss it here, no doubt about that. It seems like the designers of Need for Speed 2 went for a little more realism, but the result is a little less fun. The feel of driving the cars is fairly similar to that in the original, with a few notable exceptions.
The handling of the cars in general is more touchy, and it's frustratingly easy to spin out (and then spin out again trying to correct yourself). I don't like to spin out, especially in a close race.
Not to say this wasn't an issue with NFS, but there it was more a matter of getting back on the road and out of the rough, not figuring out which way you should be going. Granted, NFS 2 includes a warning light that blinks if you head the wrong way, but why should you need it?Yet perhaps my biggest disappointment with NFS 2 was its complete lack of road courses. In the original, you had a few tracks, and then you had the roads (Alpine, City, Coast). I had a lot more fun driving the roads, especially in a head-to-head match with oncoming traffic. You can choose to have oncoming traffic in the NFS 2 tracks, but it's not the same. Another great thing about the roads was that the race developed over three stages, giving you a chance to take a breather and/or plot a strategy or means of revenge in between stages. You can't do that in a track race.
GraphicsEnhanced, no doubt about it. This is really the only major revision that stood out enough to get my attention. Of course, the graphics in the original NFS were outstanding for its day (two years ago!), but NFS 2 benefits from technological advances since that time. The overall look is crisper, the animation smoother, the colors richer, and the details more noticeable, even on my lowly Diamond Stealth 64. The only bad part is that there are no pixelated deer standing by the side of the road for you to try to turn into roadkill (didn't anyone ever make a patch that would allow you to hit those deer in the NFS Alpine track?!). AudioThis is EA we're talking about, so as you can guess, the sound is outstanding.
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Great quality, rocking music, and I swear that when I was driving the Isedra, the squeals from my tires were eerily in harmony with the ethereal background music. DocumentationNice illustrations, a fairly thorough description of game options, but nothing else worth mentioning. System Requirements90 MHz Pentium™ class processor (Intel, Cyrix 6x86), 16 MB RAM, Windows® 95, Direct X 3.0 (included on game CD), 4X CD-ROM drive (600KB/second transfer rate), Hi Color (65,535 color) capable 1 MB PCI video card with DirectDraw 3.0 compatible driver, hard disk - 10 MB plus space for save games (additional space required for DirectX 3.0 installation), keyboard.Reviewed on: P-120, 32 MB RAM, 16X CD-ROM drive, Diamond Stealth 64 video Bottom LineThe crisp graphics and excellent sound make Need for Speed 2 a solid game by anybody's standards. Nevertheless, prepare to be a little disappointed with the gameplay if you're a big fan of the original Need for Speed.
If you've never played the original and are looking for a fun head-to-head arcade racer, you may want to start with Need for Speed and wait a while on the sequel. GameplayThe first Need for Speed was solid. It had cool tracks, cars that were available to the general public, and decent gameplay. The graphics were decent and the game was downright fun. With, I was really excited about the possibilities. All they needed to do for this game to be a success was to add a few new cars, some new tracks, clean up the graphics a tad, and tighten the controls. No problem, right?
Apparently not. In fact, the sequel falls far short of the strengths of the original game.Let's start off with the cars. The thing I liked about the original game was that the cars were not untouchable. Sure, they were all big dollars, but I had seen every one of the cars on the road at least once. Then there are the cars in NFSII. You can choose between a McLaren F1, Ferrari F50, Lotus GT1, Italdesign Cala, Isdera Commendatore 112i, Jaguar XJ220, Ford GT90, and Lotus Esprit V8. Not only have I never seen any of these cars, I have never even heard of half of them.
I guess it does not matter whether I have seen these cars in everyday life or not. That adds to the fantasy of video gaming. But I thought it was neat to be able to identify with the cars in the orginal Need for Speed.Since you are probably not familiar with the cars, you can watch a video of the car in action or view still shots of the vehicle. Unfortunately, this was also done better in the original game. The videos are short and didn't really show the cars very much. They reminded me of the little MTV commercials that are 15-30 seconds long and don't really show much of anything.
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The still shots were better. You did get a good view of the car from different angles.The best part about NFS2 is the different tracks. They ranged from oval raceways to longer tracks taking you through small towns or desert scenes. The tracks had a good variety of straight-aways and turns, and most were also quite lengthy so your laps would take some time to complete. Also, on some tracks, there were bumps placed strategically in the road that would let you catch some serious air.
This was cool at first, but became rather annoying when this started happening around corners. If you are in the process of turning and hit one of these, it is almost guaranteed that your car will spin through the air like a helicopter blade. On the negative side, I found the control to be completely lacking. The game has two modes of gameplay.
They are Arcade and Simulation. Arcade mode allows for power sliding and your car sticks to the road better. Simulation mode is more true to the capabilities and handling of the cars.
While there was a difference in some area between the two modes, one area shared a common problem: braking. In Arcade mode, if you used either your brake or hand brake, your car would violently jerk in the direction you are turning, almost as if you had a tire blow out.
You spent more time trying to correct the car and that almost inevitably would cause you to overcompensate. Once you were overcompensating, it took everything you had to get going in the right direction. In Simulation mode, this problem only occurs when using the hand brake. If you use the regular brake, you will keep heading in the direction you are facing. I did find that the best way to compensate for the braking was to use walls, buildings, and guardrails to help me corner. Sure, it slowed me down, but it was no worse than trying to pull out of a fish tail.Despite all the problems I had braking, I will say that the steering control was tight. The car would go where you told it to on straight-aways which was vital'you do a lot of passing at high speed.
There were times that I passed within centimeters of other vehicles and did not hit them. If the steering were as bad as the braking, the game would be almost unplayable.The game was not all that bad. Once you did get the hang of things and made adjustments, like using walls to help you turn, you could actually find some of the fun that made the first game a success. The AI of the computer-controlled cars was not bad, and they were definitely competitive on the Advanced setting. More than once, I had a competitor car give me a tap that would send me spinning.
The computer was definitely no push over.Need for Speed II offered three modes of play, and I found one to be quite enjoyable. The modes are Single Race, which is just a race on the track of your choice. The second was the Tournament. This was a collection of all of the tracks, in which you have to finish first on the first track before you can advance to the second and so on. Third, and the one I liked best, was the Knockout mode. All you had to do was not come in last to advance to the next race. Sounds easy enough.
But at the end of each race, the loser drops out so the number of cars is reduced by one. This reduces your odds until it comes down to you against the computer. If you win, you open up a bonus track.One last thing: I found that I would still only use a few of the same higher-end cars. The lower end cars were so inferior, almost by 50 MPH, it was difficult to stay competitive while using these.
GraphicsIs it possible to actually make graphics look worse in a sequel? Let me answer that question for you. Gta san andreas map locations. Yes, it is possible, as evidenced in this game. I was really disappointed.
It looked like the scenery was moving around you instead of you moving through it. This took away any feeling of speed at all. Also, the car graphics while you were racing were pitiful-looking. They all looked similar and bland. In the original game, the cars were all pretty decent, but NFSII is almost embarrassing. The tracks all looked good even though the scenery was a bit bland.
Going through tunnels and the forests was actually decent-looking. I just had such high expectations since this was a second generation game, and it was just not what I expected. Bottom LineThis game is one of those instances where the original is better than the sequel. The difficult cornering really made the game frustrating to play and left me wanting more.
The tracks were all so well-designed that if the control was better, it would have overshadowed the poor graphics and the pitiful-looking cars. This game will disappoint even hardcore Need for Speed fans.
Dwarfing the exotic cars that made Need for Speed so alluring, Need M's gunning its engines with an eye-pop-ping lineup of million-dollar supercars. Drivers can redline their engines at speeds over 230 mph in beauties like the McLaren F1, ItalDesign Cala, Lotus Espirit, Lotus Elite GT, and Isdera Commendatore. The action goes down on eight circuits across the world, and all the courses sport much more 3D interaction, such as cutting corners down mountain switchbacks. Topping it all off, a major graphical facelift gives the cars and tracks much greater detail and realism. Need M's already lookin' awesome. Electronic Arts racing title based on the Knowledge of the experts from Road & Track returns for a second course in Need for Speed 2 for the Sony PlayStation.
In this second version, players are given more courses in which to use their driving talents. It is also expected to contain updated versions of the exotic cars seeing that many from the first release are no longer even in production. Willi the fandom that Need for Speed created for itself with its realistic control anti car movements, it's no wonder this one has had a tight lid on its production. We'll have more information for you as it becomes available to EGM. If your mouth waters at the thought of peeling out in those rare dream machines you see only at car shows, Need for Speed ll's gonna rev your engines. This racer's strictly sim-style gameplay, however, severely limits its appeal.Car buffs will revel in the jaw-dropping lineup of miilion-dollar cars, which includes the McLaren FI, Ford CT90, Italdesign Cala, Jaguar XJ220, and five others.
A solid menu of modes gives you plenty of opportunity to redline these babies on seven fantasy tracks packed with brutal jumps and wicked turns.Redraw and speed problems ruin the two-player split-screen game, but the one-player action delivers some white-knuckle technical gameplay that'll rivet fans of realistic racing. If you loved challenging racers like and the original Need for Speed, Need It's a perfect fit.
But arcade racers hooked on the Daytona experience will bail out of this race after a few laps. ProTips:. Approach the crest of hills with caution. Unless you line up precisely, most jumps send you blasting straight into a collision.
Avoid power slides as they kill too much speed in most of the cars. Instead, brake before the turn, then lay off the gas if you start sliding out of your line. To beat the Outback course, maintain a speed of around 200 mph through tiie two tunnels so that you maximize the subsequent straightaway.GraphicsNeed II blows a flat with disappointing graphics. The grainy tracks suffer in comparison with the original's, while the average cars could've been sleeker and more realistic. Worst of all, the game never re-creates the rush of high speed, even when zooming along at 230 mph. SoundNeed ll's sounds never draw you into the race. The decent but lackluster effects don't make you feel like you're behind the wheel of an exotic supercar, and most gamers will turn off the forgettable tunes.
ControlIf you delight in memorizing the course, braking before turns, and setting up tight lines, these responsive controls reward you with realistic handling. Just don't expect to be able to pick up a controller and drive without some major time behind the wheel.
Fun FactorPatient racers who enjoy technical driving will thrill at piloting Need Il's glamorous supercars through its varied, challenging courses. The tough sim-style gameplay and lousy two-player game will scare off the crowd, though, so renting first is wise. Dwarfing the exotic cars that made Need for Speed so alluring, Need M's gunning its engines with an eye-pop-ping lineup of million-dollar supercars. Drivers can redline their engines at speeds over 230 mph in beauties like the McLaren F1, ItalDesign Cala, Lotus Espirit, Lotus Elite GT, and Isdera Commendatore. The action goes down on eight circuits across the world, and all the courses sport much more 3D interaction, such as cutting corners down mountain switchbacks. Topping it all off, a major graphical facelift gives the cars and tracks much greater detail and realism. Need M's already lookin' awesome.
Framed by an ex-partner for a murder he did not commit, Tobey Marshall, a financially struggling custom-car builder and street-racer, spends two years in jail thinking about one moment. Fresh out of prison he reacquires the fastest car his workshop ever built and sold, and seeks to enter a secretive and extremely high-stakes race known as The DeLeon. His purpose; redemption, recognition from the world of racing and to solve his problems. Yet all this fades in comparison to his driving reason. Above all, revenge.
This is a story about love, redemption, revenge and motor oil all swirled together Written by. Quotes first lines:Hey, I've been doing some homework on this kid Tobey Marshall from Mount Kisco. This kid was a phenom. Used to tear up the local circuits. Him and his dad, man, they campaigned like champions.
Of course, Mount Kisco had another great, Dino Brewster. You all know Dino. He went on to race in the big leagues at Indy, and Toby just kind of fell through the cracks.
Well, here's some news, cretins. Tobey's been running again, and running fast. Real fast, fast as that 'Grim Taquito' will.». I remember the first time I saw the Fast and the Furious, and how it made me feel after leaving the theatre.
By the time the credits rolled, I wanted to get into my car and drive fast. Unfortunately at the time, I was just barely fourteen years-old and not even able to drive, let alone drive fast. Since then, there have been five more entries to the Fast franchise, a tragic death within the series and an upcoming seventh entry that will no doubt pay homage to the late, great racing action star Paul Walker. Obvious comparisons from this film will be made to the Fast film franchise, but I can assure you that Need for Speed will gracefully race near to, if not speed right in front of the series that made street racing cool. When was the last time you saw a car fly? Like actually fly? And I'm not talking about the CGI filled James Bond/science-fiction films that show flying cars with wings as the norm in the future.
For the first time in a very long time at the movies, I had fun! I held my arms close, my palms were sweaty, and tension was flowing through me like the warm synthetic engine oil of a race car, and it was all thanks to the high-octane energy of Need for Speed. Based on the famous video game franchise of the same name released in 1994, the film had many hurdles to overcome even before its release; horrible track records among critics and in the box office for video game film adaptations (Super Mario Bros., Doom, Max Payne); direct comparisons to the Fast films; and a television star Aaron Paul (Breaking Bad) leading the film. But despite all the hurdles, Need for Speed delivers on its promise for an urgency to entertain, enthral, and perform, giving a whole new realism to the illegal street racing action genre. Now the word realism can be misconstrued in the context of this review. The disclaimer at the end of the film does state that 'many of the stunts performed were done by trained professionals on closed courses', including the actors, who had extensive training with street cars and performance racing.
Now when I say realism, there is no way we can explain that word without mentioning director Steve Waugh. Waugh, who was a seasoned stunt performer before he became a director (Act of Valor), on films like Bad Boys II, Spider-Man and The Italian Job, opted for genuine stunt performances from his actors, director of photography, and stuntmen, and mostly abandoned the use of CGI in the film, which gives a slight edge to the longing of danger to be put back into filmmaking.
The video games, which popularized the use of 'first-person racing', put gamers in the driver's seat and revolutionized the way in which racing games were made. Need for Speed may be light on story, completely absurd on intent and plot, and have many two-dimensional characters, but makes up for it in action, thrills, and impulsive entertainment. The film then becomes a blend of buddy comedy/road-trip actioner/hard boiled revenge thriller that will have you rooting for our hero and born underdog Tobey Marshall, with every gear shift and sharp turn ahead. The film spends a hefty amount of time establishing its characters, especially its lead Tobey Marshall (Paul).
A natural behind the wheel but behind on most of his payments on the shop his late father left him in Mt. Kisco, N.Y, Marshall makes up for his payments and barely keeps the shop afloat and his close friends employed through a string of minor street races. After a generous offer from an old acquaintance, pro NASCAR driver and suave bad boy Dino Brewster (Dominic Cooper), Marshall sees an opportunity for the business to flourish for him and his group of loyal friends. But after Dino double-crosses Marshall in a race for winner-takes-all, Marshall serves two years in prison, only igniting a burning scheme for vengeance. Need for Speed spends a dedicated amount of time behind the wheel with it's characters.
From the moment Marshall is released from prison, he makes his way to California to the infamous, invite only De Leon street race, held by an anonymous organizer. Desperate to use the last car that he and his team worked on, a 50th Anniversary Ford Mustang that Carroll Shelby reportedly worked on before his eventual death in 2012, a car that produces 800+ horsepower and reaches a max speed of 234mph, Marshall and his team, accompanied by the wealthy investor associate Julia (Imogen Poots) race to an unknown location in search of proving Marshall's innocence and making Brewster pay for the death of his friend. In addition to the hundreds of cars and parts that were damaged during the production of the film, is the passion and very obvious enjoyment of everyone involved. From Cooper, who has been very open about his excitement to be in a racing film since the beginning of his career, to Paul, who spent months dedicated to stunt driving, Need for Speed is a film that can best be described by its resident veteran franchise patriarch Michael Keaton, a film that was 'born to ride'.