Fallout 4 Star Trek Mod

Fallout 4 Star Trek Mod 5,0/5 2470 votes

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I ended up going with the 1070 offer. I should be able to resell the 1070 fairly quickly near $400.

So it ended up being a better deal for me personally. Now I'll sell my Oculus and the obscene amount of extension cables, adapters etc I had to get to make it all work right for me. I'm thankful I only paid $300 for it ($400 once all was said and done with extra cables, camera etc). The Vive is a much easier out of the box experience. And my glasses actually fit instead of using lens inserts.

I will miss the controllers though. The touch controllers are pretty awesome, I like them much more than the Vive controllers.

I ended up going with the 1070 offer. I should be able to resell the 1070 fairly quickly near $400. So it ended up being a better deal for me personally. Now I'll sell my Oculus and the obscene amount of extension cables, adapters etc I had to get to make it all work right for me. I'm thankful I only paid $300 for it ($400 once all was said and done with extra cables, camera etc).

The Vive is a much easier out of the box experience. And my glasses actually fit instead of using lens inserts. I will miss the controllers though.

The touch controllers are pretty awesome, I like them much more than the Vive controllers. Yeah, I've got the Vive, and consider it the best option; currently, the Rift has 'better' controllers, in that there's a bit of finger tracking, which works great for grabbing/holding objects in VR. This advantage is a bit situational though - It only matters in games where you're juggling a lot of different items, and it's mainly a comfort thing more than anything.

The Vive still has VASTLY easier set up and tracking, and those are the most important things for VR IMO.Also, the Knuckles takes the Rift advantages and then leapfrogs them, and hooooo boy am I looking forward to those.As for my rig, I've done most of my playing with an i5 2500, non-overclocked, and an AMD 390. But any 'higher end' mainstream card should be good to go - Devs don't want to target top of the top end. That being said. Freesync and GSync both provide an alternative to V Sync. To explain why it's important, we have to explain why Vsync is deficient.So with Vsync, essentially, your card slows itself down in order to avoid going faster than your monitor, which is always 60hz/fps. In doing so, it adds latency and can only run at either 60fps or 30fps, because your monitor is dictating what your video card will do.Freesync and G Sync flip that around, and have your video card tell your monitor what to do, and eliminates tearing by making the monitor display whatever the video card is ready for. This reduces latency, and also means that you won't stutter in between 60 and 30 fps.

So as your FPS fluctuates from say 45fps to 60, it'll stay smooth the whole range through, as the monitor will adaptively, natively, support all of those framerates, instead of just trying to make everything work at 60.Now the main difference between Gsync and Freesync, is that Gsync gets a little bit wider range of fps/hz that it will work at vs Freesync (so Freesync will work from 45-144hz, and maybe GSync will work from 40-144hz), but is locked down to nVidia cards only, and works only on special monitors that have a $100 chip in it. So a Gsync monitor will be $100 more usually than it's Freesync equivalent, and will only work on nVidia cards.Freesync in theory works on everything, as it's just a part of the standard, but no consoles yet support it, and nVidia actively blocks it, so for now it's sort of exclusive to AMD. Please note; the Xbox One X will support Freesync.

No Gsync tho!This only matters if you need the best experience, and if you're just getting into things, I wouldn't worry about it too much tbh. But Freesync will be supported by more and more devices, and Gsync only nVidia cards ever. It can effectively lock you into one card vendor atm if you buy a monitor specifically for this feature though.

Fallout 4 Star Trek Mod Stellaris

Yeah, I've got the Vive, and consider it the best option; currently, the Rift has 'better' controllers, in that there's a bit of finger tracking, which works great for grabbing/holding objects in VR. This advantage is a bit situational though - It only matters in games where you're juggling a lot of different items, and it's mainly a comfort thing more than anything.

Star

The Vive still has VASTLY easier set up and tracking, and those are the most important things for VR IMO.Also, the Knuckles takes the Rift advantages and then leapfrogs them, and hooooo boy am I looking forward to those.As for my rig, I've done most of my playing with an i5 2500, non-overclocked, and an AMD 390. But any 'higher end' mainstream card should be good to go - Devs don't want to target top of the top end. That being said.The 1070 is basically considered the card to get for VR. Sure you can go 1080, but 1070 is the 'ideal' price value card. Too bad proprietary Gsync nonsense is a heinous offense, or maybe I'd have one.tyvm. 1: Yes, you can use the Vive and, I would assume, the Rift controllers without setting up room scale. In fact, Oculus doesn't really recommend you do Roomscale at all, because their tracking solution is subpar, and becomes a bigger pain in the ass the more room you dedicate to it!

Fallout 4 Star Trek Phaser Mod

The Vive's focus on Roomscale may have led people into thinking it.only. worked roomscale, but that isn't really the case.

Trek

You will want enough room to stand up and comfortably stretch your arms for a lot of the more 'hype' games though. There are, however, plenty of 'seated' games for both (well really all games are for both anyway so FUGGIT).The 1060 in the SB2 should be fine for VR. It may not run the greatest showstopper VR game out there, but most of these devs are targetting around a 970 in hardware, and I believe the 1060 surpasses that, as the mobile chips in the 10 series aren't cut down IIRC. It's ridiculous! It's for absolutely no reason other than 'Fuck you'.1: Yes, you can use the Vive and, I would assume, the Rift controllers without setting up room scale.

In fact, Oculus doesn't really recommend you do Roomscale at all, because their tracking solution is subpar, and becomes a bigger pain in the ass the more room you dedicate to it! The Vive's focus on Roomscale may have led people into thinking it.only. worked roomscale, but that isn't really the case. You will want enough room to stand up and comfortably stretch your arms for a lot of the more 'hype' games though. There are, however, plenty of 'seated' games for both (well really all games are for both anyway so FUGGIT).The 1060 in the SB2 should be fine for VR. It may not run the greatest showstopper VR game out there, but most of these devs are targetting around a 970 in hardware, and I believe the 1060 surpasses that, as the mobile chips in the 10 series aren't cut down IIRC.