New Vegas Charisma Useless

New Vegas Charisma Useless 4,8/5 4945 votes

Jun 26, 2009 - I just got fallout 3 and I'm about to leave the vault. I hear some say it's useless and others say it is one of the most important? Charisma is probably the worst, since maxing out your Speech will still make it easy to pass the.

Everyone has one.In D&D, at least for me, it's Wisdom. Think about what they do.Strength lets you hit stuff. Hitting stuff is fun, ergo, keep it.Dexterity lets you shoot stuff. Shooting stuff is fun, ergo, keep it.Constitution lets you keep on hitting stuff despite being hit. Hitting stuff, still fun, keep it.Intelligence lets you work stuff out.

Mystery solving is fun, ergo, keep it.Charisma lets you talk out your ass and get people to believe you. Talking out your ass is fun, ergo, keep it.Wisdom keeps you out of trouble.

But getting in trouble is fun, ergo, ditch wisdom!(In other games I have different stats, of course.). In KotOR 2 (which I'm currently playing again), it's Strength.The Finesse feat lets the higher of Dexterity or Strength factor in determining the effectiveness of attacks, the only weapon type that doesn't have a Finesse feat is Blaster Rifles (Blaster Pistols do have it, so you can dual wield them and be better off anyway).This gives you a ton of flexibility in terms of building your character and all your party members, especially those party members (like Atton and Mira) who are better suited for blaster pistols (Dex is the default governing attribute) until you. Spoiler: Click to View PHA+VHJhaW4gdGhlbSB0byBiZWNvbWUgSmVkaSwgYXQgd2hpY2ggcG9pbnQgeW91IGNhbiBwaWNrIEZpbmVzc2UgYW5kIGhhdmUgdGhlbSBiZSB2ZXJ5IGVmZmVjdGl2ZSBhdCBtZWxlZSB3aXRoIGEgbGlnaHRzYWJlci48L3A+Also, given that Dexterity also boosts your defense and chance to hit, it's just the better all-around attribute.Some people would rather eschew Charisma, but I'm the opposite (and this goes for more games.

New Vegas is another good example). In an RPG, combat is only about half the fun (more or less, depending on the player). I like to have stats like Charisma, Awareness, and Intelligence pretty high since they often round out your character. Those are the 'role-playing' stats. Diplomacy can be as much fun, or even more fun than blasting everyone you see away.

Everyone has one.In D&D, at least for me, it's Wisdom. Think about what they do.Strength lets you hit stuff. Hitting stuff is fun, ergo, keep it.Dexterity lets you shoot stuff. Shooting stuff is fun, ergo, keep it.Constitution lets you keep on hitting stuff despite being hit. Hitting stuff, still fun, keep it.Intelligence lets you work stuff out.

New Vegas Charisma Build

New vegas charisma useless world

Mystery solving is fun, ergo, keep it.Charisma lets you talk out your ass and get people to believe you. Talking out your ass is fun, ergo, keep it.Wisdom keeps you out of trouble. But getting in trouble is fun, ergo, ditch wisdom!(In other games I have different stats, of course.)I cam into this full well expecting you to be asking us how much we dump in a day.I tend to ignore Charisma.Int in most games gives me more points for skills or other traits. Wisdom allows me to cast more. Constitution lets me live longer, Dexterity lets me live longer, and.actually screw strength unless it lets me carry more. It completely depends on the system and the class that I'm playing. For example, in third edition D&D, I would never roll a Ranger or a Barbarian with a low Wisdom score, but I just might roll Fighter that way.

But then I like to make characters that actually stay alive; I have a friend who always rolls chaotic neutral death magnets, and he just sees the death of a character as a chance to roll up something even more ridiculous. Your mileage may vary.Is it bad that I really want to turn your post into a giant link bomb to TVTropes?OT: I don't really have one.

I don't play tabletop, and in PC RPG's I tend to be as neutral as possible. I guess it would be luck, or it's equivalent, since it is more tiny overall effects than big primary effects. Elder Scrolls games: Conjuration, charismaFallout 3/New Vegas: CharismaMass Effect: Pistols/Shotguns/Armor (If I'm a biotic or Tech, then it's armor, but pistol/shotgun if I'm a soldier)RPG stats in General: Agility. I either cast spells or hit with a big axe, I don't need speed.In my current D&D game: Constitution - I'm running a custom class with high strength, intelligence and charisma (sadly the only one with high charisma - if I die, then we can't talk our way out of anything). The class uses pretty much every other stat in combat but constitution, and was designed to tank damage by simply avoiding it - ergo, constitution is useless. Anything magic related.

Damn Satanic Pagan rituals. Dumbass fighter all the way, baby.My favorite kind of character is one with a ridiculous amount of passive abilities, and few active. So I just run around tanking everything with my face. TAKE THAT, GAME WORLD.Exactly how I always end up playing my characters. I always favor the passive abilities over the active. XD A useless passive ability is usually much more useful than an active ability you'll never use.I don't have a primary dump stat.

Fallout New Vegas Charisma Build

I play all kinds of characters. Dex based thieves, strength based warriors, intelligence based mages.

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I usually prefer the melee characters, though.Agility.I don't care about my speed or archery in Castle Crashers, it's all magic, defense and strength for me!Worcestershire!On that note, I haven't yet figured out how to get my own custom title.no one will tell me. Unarmed, usually. Admittedly the only games I play with stats you actively dump points into are Fallout 3 and Fallout: New Vegas, but here's my train of thought. Guns is useful, that's primarily how the game is played. Speech helps get quest bonuses of varying sorts, speed up monotonous quests, and shake people down.

Sneak helps you steal shit and get sneak attack crits. Big Guns/Energy Weapons helps you out with the Fat Man, and barter saves you a fuckton of caps.

So those skills get points. Only reason to play unarmed is if you want to, there's so many melee weapons and guns dropping in every fight against humanoids you'll never need to resort to fists. If pressed to name one, Strength. But I prefer to have an overall fairly balanced (but unremarkable) character, rather than one with amazing stats in her field of choice and near uselessness outside of it.I totally want to see you play a FATE based RPGAnyway, I don't have a goto dump stat, because that's a silly idea. Your only dump stats should be whatever doesn't fit whatever character you're playing at the time.the OP would be screwed if he played a cleric in DNDAlso, it's hilarious seeing all the people talk about different games stats.

At least half of you are DND and most of the rest are Bethesda games.

Contents Fallout, Fallout 2 and Fallout TacticsIn Fallout 2, Charisma also determines the number of base companion slots the player character is given. This number is equal to their Charisma score divided by two, rounded down. As an example, with a Charisma at five, two can be recruited.

Please note that one companion can still be recruited (in a few cases) even with the lowest Charisma score.Predesigned Primary Charisma-based Characters (PPCC) of are, and in Fallout 2 's case,.In, Charisma is, at best, a secondary trait. Due to the nature of the game (i.e. Almost exclusively combat-based) it is feasible to complete the game easily with 1 or 2 Charisma with no penalty. The only role is that when the Warrior starts with Charisma of 10, their rank is Senior Initiate, rather than Initiate. It is involved with the skill and promotions, and is required for the and perks. A low Charisma, on the other hand, gives access to the perk.Ways to increase Charisma in Fallout. Find the random encounter.

Speaking with and passing a Speech check will increase Charisma by one. Pop some for a temporary +1 Charisma.Ways to increase Charisma in Fallout 2.

Install the into, then request the following surgery. Charisma will be increased by one. Take the perk for another point. Having the, obtained from (, must be looted) or one of the graves in, active in one of the item slots increases Charisma by one point. Pop some Mentats for a temporary +1 Charisma.Charisma-based perks PerkRequiredLevelAdditional RequirementsGames52663-,43-64-5440%.