Well, I've recently just re-installed Oblivion and, naturally, I want to make the game look as beautiful as I can. Ages ago I'd downloaded Qarl's TP.
Great picture. But once figured it out works great. Can see great at night. I fine thank you love you hd 1080p. Took me a while to figure out how to set the sensitivity. Had to figure out what worked best because it was picking up traffic going.
But it was just an extraction one. Now the one I have is using the OMM, which is fine. So, I install Oblivion, then I install Shivering Isles, then I download the patch. THEN I install the Lanscape mod, to make distant textures better and then I install Qarls'.
Qarl's Texture Pack 3 Redimized and Further Reduced OMOD by Tomerk Qarl. Oblivion qarls texture pack iii full v13omod, oblivion qarl's texture pack 3 full.
However, with the OMM, it comes up as a red square saying it will conflict and may not install properly or whatever. But I went ahead with it anyway.Now I can't decide whether it's been applied or worked. It does look like it, but maybe slightly different from what I remember.What do you guys think??about the size, not quite sure how to make it larger ^^Actually, if someone could tell me how to upload a full size screenshot, then I'd be able to properly show you what I mean.Posts: 3522 Joined: Thu Aug 23, 2007 9:02 am. I have had issues with it as well, and since I OMOD all mods I added I could give you some assistance.I started with Qarl 3 and then added the BTQ/QT (2048. 2048 version).
I am using a reduced grass package tho, but overall it gives the best performance looks. Overwrote all the LOD files it asked for (but I created 2 OMOD, 1 for Qarl and 1 named 'Landscape' that included both normal/color maps).My game looks like sure what kind of GPU you are using, but 2x AA (SSAA here) /8x AF is enough for OB. 2x SSAA makes everything really smooth, and 8x gives me enough AF juice to see all roads details (with a FOV 100 everything is detailed). 16x is not necessary since it will add detail to roads and what not which are out of sight.Posts: 3425 Joined: Wed Aug 08, 2007 9:17 am. Well, for some reason some textures look a little weird. And some landscapes have some patterns on them. And it doesn't run as smoothly as last time either.
I run at 1920x1200, max, with AF x 16 and AA x 4 too. But in the OMM it was red and said it may conflict. I feel as though something may not have gone right:SRed text (in OBMM) just means it's going to overwrite existing files, as far as I know. And with QTP (among other things) you can't get away with not doing that. In fact, that's the whole idea - replace those architecture textures and so on.I suppose they could've gone with alternate folders and an esp, but I gots too many of them already, usually!edit: Oh, and I recommend TomLong's site: The QTP installation advice there is spot on (it has a category of its own, on the left side.) Really, do have a look, and at least think about following the advice there.
Qarl's Texture Pack Iii Full V1_3_omod
It'll be worth it.Posts: 3430 Joined: Mon Oct 22, 2007 3:10 am. Right.you see to the left it looks slightly blurred?Just going to upload a few more in a sec.But the detail is great. For only about 2 feet in front of you. And then the detail goes blurred!IMGWeird patters.IMGthis not all look slightly weird to you? For me it seems to blur a little bit. I can't be fussed with messing around.
I just wanna extract the QTP to my Data folderIMGOH and on this one, can you see to the left the game has that window thing? Every now and again that bow there flickers for about 3 seconds and then goes. Really bugging me, what can I do about that?Posts: 3431 Joined: Sat Sep 22, 2007 10:22 pm. Sidebar's this bar on the side of the desktop that has widgets in it. It's in Vista and 7. As for the blurriness as the terrain is farther away from the camera, my guess is that it's just the mipmapping. The shots you've posted look completely normal.
Oblivion Qarls Texture Pack Iii Full V1_3_omod
As textures are rendered farther and farther from the camera, the game swaps them out for reduced versions called mipmaps. (1024^2 becomes 512^2 a little farther away, and farther than that it gets reduced to 256^2, etc.). This is what Oblivion uses when you select 'medium' and 'low' texture packs. It just uses the next mipmap down as the base texture. Usually, mipmaps are generated at texture creation, but sometimes they're not, and that's what causes weird graphical glitches for some folks who use medium or low quality textures.EDIT.This only happens with custom textures for which mipmaps haven't been generated. Vanilla Oblivion does NOT have this problem.Posts: 3396 Joined: Fri Sep 22, 2006 7:02 pm.