20 JuneGreetings warriors of Calradia!In Mount & Blade II: Bannerlord, players are able to engage in a number of hostile and criminal activities. However, just as in real life, these actions have consequences. And while some of the more obvious actions may be engaging an enemy in a pitched battle or laying siege to a castle, in this week’s blog, we focus on some of the more unconventional options that players have at their disposal.Raiding VillagesFirst on the list is something that Mount & Blade veterans will be familiar with: raiding. Raiding in Bannerlord is built on the mechanic from our previous games, but with various additions and improvements to how the system works.Players are free to initiate raids on neutral or enemy villages to steal the assets of the villagers.
After dispatching the local militia, the raid continues on the world map, with the inventory of the village being transferred to the player party over time. The player can choose to abandon the raid at any time, taking whatever goods they managed to gather with them.
Once a village has been fully raided, it takes some time for it to recover and be fully operational again.Forcefully Recruiting VillagersBannerlord sees the introduction of the ability to press gang villagers into your army. This is an act of coercion that takes some time to perform, but won’t necessarily lead to an encounter, providing there is a character with a high roguery skill in the player party. Villagers can choose to resist this coercion, at which point the player needs to decide if they should escalate to fighting the villagers, or back down and abandon their attempts to forcefully recruit troops. If the player decides to back down, then there are no penalties for their actions.Forcefully Taking SuppliesForcing supplies from villages is the least aggressive of the hostile actions, and villagers will only put up a fight if they believe you have absolutely no chance of taking on their numbers. Otherwise, they will allow you to take some supplies from the village’s stores while spending some time there. The yield from forcing supplies will be significantly smaller compared to a raid, but at the same time, you will create much less ill will against yourself.Attacking or Coercing Villagers and CaravansBut of course, it isn’t just settlements that are subject to hostile actions.
Caravans and villager parties moving on the campaign map can also be attacked, coerced to join the player or forced to hand over a portion of their items and gold. In addition to this, they can also be intimidated into surrendering, which gives the player full access to their inventory. Just like with hostile actions against settlements, the severity of the hostile action is taken into account to determine consequences. Forcefully taking a few items from a caravan can be regarded as relatively unimportant, whereas outright attacking it will be considered as a major provocation.Consequences for Hostile ActionsIf you are not at war with the kingdom of the target, hostile actions are considered to be criminal acts and thus increase your criminal rating in the region.
However, if your criminal rating exceeds a certain point, the other kingdom will be provoked to declare war. Otherwise, you may be able to repair the damage and atone for your sins by paying compensation.But apart from the threat of war, there are many other consequences to hostile actions. In all instances, the player will receive a relation hit with the owner of the targeted settlement and notables that reside there.
Best way to start a kingdom: join a kingdom during your stay try to get the lords of the kingdom to like you once you have like half of them above 50 tell your king that you want out of the faction go to the faction you WERE NOT IN and capture a castle on your own (if you cannot do this dont bother starting one). Nov 5, 2010 - Well the title says it all, basically I'm wondering what town to start my own faction in when I get good enough. Obviously I'm going to have to.
Moreover, if the player is a vassal of a kingdom, they will receive a relation penalty with their liege and lose influence within their realm. Finally, if the player is the ruler of their faction, their influence within their realm will again be negatively impacted.Discuss this blog post. 13 JuneGreetings warriors of Calradia!During battles, hierarchies are of key importance: keeping the chain of command intact and knowing exactly who is in charge is vital especially if that someone is you! That rang especially true in medieval times when the chain of command was also a reflection of how society was ordered as a whole.In Mount & Blade II: Bannerlord, politics and tactics can overlap as well, and you won’t always be the one in command of every army you’re fighting for. In the early and middle game, you will usually find yourself following an army led by a king or a high ranking noble.
When this army enters battle, you may be able to take the leadership of one of the formations, but which formation you may lead has to be determined realistically, so we came up with a system for that.For determining who will lead what, the game first assigns a seniority rank to each lord present, including the player. Calculation of the rank takes into account clan renown and power, and of course, faction rulers are given a huge boost to reflect their position within the realm. The system also takes into account the leader of the army itself, as well as, the number of troops that each lord has brought to the field of battle.The lord with the highest rank is selected as the commander for the battle. Following this, captains are allowed to choose the formation they will lead in order of their rank. For NPC lords, an AI routine selects the most appropriate formation (usually the largest and most prestigious one remaining).When it’s the player’s turn to choose, the game displays the menu above. Formations led by higher ranking lords are shown as locked and may not be selected. Players may select any of the remaining ones, or choose not to lead any formation at all (entering the battle as just a warrior with no special responsibilities).
Once the player makes a choice, any remaining AI lords are also assigned to their choices in the order of their rank. Players may then review this order of battle and then click done if satisfied with how things look.Conversely, if the player has the highest rank and is assigned as the commander, then they will be given total control over the entire army during the battle.
In this case, the player is still shown the menu but can’t change anything and just has to proceed after reviewing the information.We feel that the order of battle system helps to provide players with a sense of a greater power structure that one would expect to find in a medieval society. It eliminates these strange scenarios where prestigious lords and rulers are commanded by some random lord’s nephew.
It also helps to give players a sense of progression as they rise through the ranks to become a renowned lord that commands both respect and, well, more troops!Discuss this blog post. About This Game The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia.
Mount And Blade Warband Own Kingdom Vassals
Establish your hegemony and create a new world out of the ashes of the old.Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.SIEGE GAMEPLAYConstruct, position and fire a range of heavy machinery in sieges that will test your wits and skill like never before. Experience epic, sprawling combat across ramparts and rubble as you desperately hold on to your castle or seek to seize one from the enemy.Historically authentic defensive structures offer the ultimate medieval warfare experience, as you batter a rival's gate with your ram or burn his siege tower to ashes. Mount & Blade II: Bannerlord lets you live every moment of a chaotic battle through the eyes of a single soldier.DIPLOMACYEngage in diplomacy, with meaningful consequences that impact the world. Strike historic peace deals that win land for your kingdom or free you to take on a new foe.
Mount And Blade War Band Own Kingdom
An all-new barter system gives players flexibility in cementing deals, from marriage offers to treason pacts, offering all the options available to NPCs. Use a new influence system to direct your faction's energies or strangle the aspirations of a rival.SANDBOX ECONOMYSee the availability of goods ebb and flow in a simulated feudal economy, where the price of everything from incense to warhorses fluctuates with supply and demand. Invest in farms and workshops, or turn anarchy to your advantage by being the first to bring grain to a starving town after a siege or reopening a bandit-plagued caravan route.CRAFTINGCraft your own weapon, name it and carry it with you to the field of battle! A deep, physics-based system gives each weapon you create a unique set of attributes, strengths and weaknesses. Forge a finely-tuned killing machine to match your own prowess and complement your play-style, or take the sword of your enemy and brandish it as a trophy of war.MODDINGThe engine and tools used to develop Mount & Blade II: Bannerlord are being made available to the community, so that modders can re-interpret Calradia or create their own worlds! Players can now combine different mods, making it easier than ever to play the game of your dreams.ENGINEAn all-new tailor-made game engine, developed in-house to fulfill the unique needs of the series, offers the perfect balance of performance and graphical fidelity, scalable with the power of your hardware.Experience Mount & Blade with richer, more beautiful graphics than ever, immersing you in the world of Calradia, rendering the game's magnificent battles with equally spectacular detail.
To found a kingdom one has to take a castle while not a lord or a mercenary to any faction. You will be given the castle, and you will choose your faction's name and a minister of either a local or one of your companions. Your faction's colour will be red. You will be able to move your court once you have more places, and you can send emissaries to different factions, and declare your lords (you can choose your companions to be lords) traitors.Another way to create your own faction is to conquer a castle or town while you are a vassal of a kingdom and then request to be awarded the fief. After a few days the king will either grant you the fief or deny it and give it to someone else. If you are not given the fief you'll be offered an small sum of denairs in exchange and then you can either accept the king's ruling (get the denairs offered and the fief goes to someone else) or defy the King's ruling. In the later case you'll be faced with another question with three possible answers: Remain Loyal to your liege (the fief goes to someone else, you remain in your faction, you get no money), Denounce your liege and lose your fiefs (you leave your faction, you relations with your liege goes down, you become a free lord), Denounce your liege and don't return the fiefs (you leave your faction, you keep your fiefs, you create your own faction, your faction is at war with your former faction, your relation with your leige goes down).